The best days are NEW BOOK DAYS, and while today isn’t quite a new book day, we are still excited to announce the paper publication of Sebastian Heath’s edited volume, DATAM: Digital Approaches to Teaching the Ancient Mediterranean.
This book has particular relevance during our COVID-19 inflected days when teaching online has become normal practice. While this book is not a “how to” book or a set of teaching tips, but rather a sustained and varied discussion of digital teaching practices, many of the approaches explored in the volume offer critical perspectives on teaching in a digitally mediated environment.
Still on the fence about downloading a free book?
Then check out what some other folks have to say:
Fotini Kondyli, Assistant Professor, University of Virginia, Director of the Inhabiting Byzantine Athens digital project and author of Rural Communities in Late Byzantium: Resilience and Vulnerability in the Northern Aegean (forthcoming).
“If you are teaching about the ancient Mediterranean, if you plan to teach in
the Humanities more broadly, or if you are preparing a teaching statement-
this book is a must-read.
This thought-provoking volume offers a compelling discussion about the benefits of studying the ancient Mediterranean world and about best practices and future directions in teaching which can – but do not always have to – include digital tools. Authors’ openness about risks and opportunities and their own successes and failures with digital approaches is refreshing, and chapters include detailed discussions on digital practices and tools, lesson plans and their learning outcomes.
A central theme throughout the book is student agency and the importance of offering students a sense of ownership and responsibility pertaining to knowledge production. More than digital approaches to teaching, this volume then advocates for learning environments that support students’ active participation in a world that is dynamically shaped by digital approaches.”
Dr. Jeremiah McCall, author of Gaming the Past: Using Video Games to Teach Secondary History (2011).
“More than just reflections on digital pedagogies, this work helps readers set up a digital toolkit including 3D modeling, game-based learning, to quantitative data analysis while also exploring the wider issues of digital equity and what exactly it is about classical studies that these tools assist.”